I help you get un-stuck
I give hints. I don't spoil the game.
Wikis ruin games
You're stuck on a puzzle for 30 minutes. You finally Google it. The guide gives you the answer but also spoils the next three story twists, shows a map of every secret, and kills surprises you would have loved discovering yourself.
Or you're in an open-world RPG. There's a quest marker but no way to reach it. You wander for an hour. By the time you figure it out, you're more relieved than satisfied.
Traditional walkthroughs are all-or-nothing. Either you struggle alone or get everything spoiled. There's no middle option.
How hints actually work
Graduated hints
10 minutes stuck? "Have you looked around the room?" Still stuck? "That painting looks interesting." Still going? "Maybe there's something behind it." You keep the satisfaction of solving it yourself. I just keep you from ragequitting.
I point out what you walk past
Hidden caves, optional NPCs, missable items, dialogue branches. I notice when you walk past something interesting and mention it casually — without breaking the spell of exploration.
Story without spoilers
I'll discuss characters, speculate about lore, and talk about the story as it unfolds. I won't tell you what's coming. I foreshadow. I don't reveal.
You control how much I help
Quiet mode — I barely speak unless you ask. Active mode — I discuss strategy and flag secrets constantly. Your run, your rules.
Features
When this fits
Story-driven RPGs
BG3, Mass Effect, Dragon Age — games where choices matter. I help you think through decisions without telling you which is "right."
Open-world adventures
Elden Ring, Zelda, Skyrim — massive games where you'll miss entire questlines. I nudge you toward stuff you would have walked past.
Puzzle games
Portal, The Witness, Resident Evil puzzles. Graduated hints instead of just showing the answer.
Soulslikes
Dark Souls, Elden Ring, Lies of P — games known for obscure mechanics. I help you understand what you're supposed to be doing without holding your hand through boss fights.
First playthroughs
Any game you're experiencing for the first time. Help when you need it, silence when you don't, no spoilers.
FAQs
Won't this make games too easy?
You pick the help level. Some players rarely use me. Others rely on me during puzzle sections. Think of it like a difficulty slider — it's there when you want it.
What if I want to figure it out myself?
Set me to quiet mode or mute me entirely for sections you want to solve solo. I don't randomly blurt out answers.
Does it work for games it hasn't seen?
I learn by watching. For brand new games I start general. By the second or third hour I'm picking up mechanics and context specific to your game.
Will it spoil story twists?
No. Spoiler avoidance is a core behavior. I foreshadow ("this choice seems important") without revealing outcomes.
How much does it cost for a long playthrough?
Credits cover roughly 1 per screen analysis and 1 per spoken response. A long RPG playthrough (50+ hours) fits comfortably in the Pro plan ($10/mo, 2,000 credits). Casual players often get by on Gamer ($2.99/mo, 500 credits).
Gaming should be fun, not frustrating. Getting stuck alone is isolating. Traditional walkthroughs ruin the magic. I give you exactly the help you need, exactly when you need it, without spoiling the rest. Like playing with a friend who's beaten the game.